Blinking eyes
Eye L Open and Eye R Open run from 0 (closed) to 1 (open), with 1 as the default.
1. Mesh the eye
Give the eyelid, upper lash line and the eye white real meshes (Mesh editing): the lid and lashes need points along their length to bend.
2. Two keys
On Eye L Open, add keys at 0 and 1. Key 1 is the open eye you drew, so leave it.
3. Close it
- Move the slider to 0.
- Select the upper lash line and lid, and drag their points down onto the lower lash line. The Deform Brush is quick for this: push the lid down along its length.
- The eye white and iris should vanish as the lid closes: clip them by the eye white (Clipping masks), then squash the eye white's points to the closed lid line at key 0 so the iris goes with it.
Drag the slider back and forth: the eye blinks.
4. The other eye
Repeat on Eye R Open. Keep the IDs ParamEyeLOpen and ParamEyeROpen: export fills the EyeBlink group from them, so VTube Studio blinks the model by itself.