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ArtPath

ArtPaths are lines and shapes you draw right in the editor. Each one becomes an ordinary mesh, so it can be a clipping mask, sit under deformers, take keys, and export to moc3.

Drawing

Pick the pen-nib tool, or Modeling > ArtPath > Create ArtPath.

  • Click places a corner point.
  • Press and drag places a smooth point and pulls out its handles; hold Alt to break the pair.
  • Click the first point to close the path, which finishes it.
  • Enter (or Finish path) finishes an open path, Esc drops it, Backspace takes back the last point.
  • Points snap to guide lines.

Tool Details

Setting
Stroke on/off and its colour
Width stroke width in pixels
Fill on/off and its colour (closed paths)
Closed whether the path loops
Mask only draw nothing, only clip with it
Soft edge how far the edge fades out
Segment length curve smoothness (smaller is smoother)

The eyedropper beside each colour picks a colour from the art on the canvas: click to take it, Esc to cancel.

Editing a path

With the ArtPath tool, select an ArtPath mesh to see its points and handles: drag them, Alt+click a point to delete it. The mesh is redrawn when you let go. Redraw from path rebuilds a mesh that was changed some other way.

A path that has keys redraws every keyform in its rest shape when you change it: Tool Details warns when that applies.

Using a path as a mask

See clipping masks: Clip meshes with this path makes it a mask in a few clicks, and turns on Mask only so the path itself stops drawing.