Docs

The interface

The Ayatsuri2D editor

Menus and toolbar

The menu bar holds File, Edit, View, Modeling, Animation, Window, API and Help. Under it, a strip has:

  • the workspace picker: Modeling, Animation, and any workspace you saved
  • Edit Level 1, 2, 3, as in Cubism (how detailed warp editing is)
  • Physics: run physics live in the editor
  • Follow: the model looks at your mouse (drives Angle X/Y, Body Angle X/Y and the eyeballs)

Palettes

Palette What it's for
Texture the texture pages and what's on them
Parameter every parameter, in folders, with keys shown as dots
Deformer the deformer tree with the meshes under each one; the Log tab sits beside it
Part parts (folders) and their meshes, with visibility and lock
View the canvas
Tool Details options for the tool in hand
Properties the selected object: name, opacity, blend mode, draw order, clipping
Timeline animation scenes (Animation workspace)

Drag a palette's tab to dock it somewhere else. Window lists every palette with a checkbox, and saves layouts as workspaces.

Moving around the canvas

  • Scroll to zoom where the mouse is; Ctrl+= and Ctrl+- zoom too.
  • Drag with the middle button, or hold Space and drag, to pan.
  • Ctrl+0 fits the model; F frames whatever is selected.
  • The strip under the canvas has −, +, 1:1 and Fit.
  • Right-click the canvas for guide lines, Fit and Reset view.

Selecting

  • Click a mesh on the canvas, or a row in the Part or Deformer palette.
  • Ctrl+click adds or removes one, Shift+click picks a range in a palette. Ctrl+A selects every visible mesh.
  • The Lasso tool (L) picks the meshes you draw around.
  • Hidden or locked meshes can't be picked on the canvas.
  • Alt+click a mesh selects its deformer; again walks up the tree.