The interface

Menus and toolbar
The menu bar holds File, Edit, View, Modeling, Animation, Window, API and Help. Under it, a strip has:
- the workspace picker: Modeling, Animation, and any workspace you saved
- Edit Level 1, 2, 3, as in Cubism (how detailed warp editing is)
- Physics: run physics live in the editor
- Follow: the model looks at your mouse (drives Angle X/Y, Body Angle X/Y and the eyeballs)
Palettes
| Palette | What it's for |
|---|---|
| Texture | the texture pages and what's on them |
| Parameter | every parameter, in folders, with keys shown as dots |
| Deformer | the deformer tree with the meshes under each one; the Log tab sits beside it |
| Part | parts (folders) and their meshes, with visibility and lock |
| View | the canvas |
| Tool Details | options for the tool in hand |
| Properties | the selected object: name, opacity, blend mode, draw order, clipping |
| Timeline | animation scenes (Animation workspace) |
Drag a palette's tab to dock it somewhere else. Window lists every palette with a checkbox, and saves layouts as workspaces.
Moving around the canvas
- Scroll to zoom where the mouse is; Ctrl+= and Ctrl+- zoom too.
- Drag with the middle button, or hold Space and drag, to pan.
- Ctrl+0 fits the model; F frames whatever is selected.
- The strip under the canvas has −, +, 1:1 and Fit.
- Right-click the canvas for guide lines, Fit and Reset view.
Selecting
- Click a mesh on the canvas, or a row in the Part or Deformer palette.
- Ctrl+click adds or removes one, Shift+click picks a range in a palette. Ctrl+A selects every visible mesh.
- The Lasso tool (L) picks the meshes you draw around.
- Hidden or locked meshes can't be picked on the canvas.
- Alt+click a mesh selects its deformer; again walks up the tree.